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Manhunt 2 (PC, AO-rated Version) |
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Reviews -
Bargain Bin
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Written by neildittmar
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Wednesday, 11 November 2009 10:03 |
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Released in 2003, the original Manhunt is essentially an ultra-violent game of "cat and mouse" played from a third person perspective. For the player, finding a good hiding spot and intelligently luring the enemies (called hunters) into your trap is often times more integral to the gameplay than the horrid acts of violence you'll commit against them. This setup provides the foundation for a solid "thinking mans" game, but make no mistakes, implements like glass shards, baseball bats, and even plastic bags also play a critical and deadly role in dispatching your foes in particularly gruesome ways. Perhaps its this dichotomy that has gained the series more than just a rabid cult following.
In 2007, Manuhunt 2 was released on the Wii, Playstation 2, and PSP platforms adopting nearly all the same gameplay aspects while adding even more violence and gore. As was to be expected, the in-game content once again became a controversial focal point. Unlike most other games that sport violent imagery at its core though, the console submission of Manhunt 2 actually resulted in an AO (or Adults Only) rating from the ESRB. This effectively banned the game from commercial sale in the United States, due to strict regulations from Nintendo and Sony that deny the approval and sale of titles bearing this classification. After missing its original release date by a couple months, Manhunt 2 was significantly modified and censored by developer Rockstar, resulting in an M rating after being reclassified by the ESRB. It eventually made its way to store shelves shortly thereafter where it received somewhat lukewarm reviews.
A full 2 years later, Manhunt 2 has finally found its way to the PC platform. Although more than just a little late in its delivery, the PC version retains the previous AO rating and seemingly all the uncensored content that was deemed "too hardcore" for the console releases. Still not being sold directly in stores despite the platform change, the game was released as a direct download only title. Interested buyers in the US, Canada, and Mexico can purchase the game exclusively from Direct2Drive. Sale in other countries is currently not available, likely due to the refusal of classification by their respective ratings boards.
For fans of the series, content purists, and even potential impulse buyers, this edition of Manhunt 2 represents the definitive version with all the guts, gore, and gruesomeness intact. The real question is, what does the uncensored violence and gore add to the game over the previously released M rated versions? Generally speaking, not much beyond the initial shock factor of watching eyeballs being extracted with pliers.
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Reviews -
Bargain Bin
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Written by neildittmar
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Tuesday, 20 October 2009 08:54 |
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Yeah I know, I'm quite a bit late to the party on this one. Fable 2 has been out in the wild for nearly a year and I've just recently began playing it in earnest. The only reason I started in the first place was due to its inclusion on XBOX Lives "Games on Demand" service. For that release, Microsoft and Lionhead decided to cut the game up into episodic content, the first of which is free with either a Silver or Gold level account. Each subsequent episode runs gamers around 800 Microsoft Points (about $10 USD) and continues for 4 more episodes. Instead of spending $40 in points, as well as the time to download over 8GB of game data onto my hard drive, I decided to purchase the full game at retail... for $10 cheaper no less. This is certainly a problem that permeates throughout the Games on Demand service, but that's an article for another day.
Todays topic is Fable 2 and truth be told, I really don't like RPG's that much. Case in point, I'm that kook who didn't finish or even really enjoy what I did play of Final Fantasy VII. The only titles in the genre I do play are of the action-oriented variety, and even there it's slim pickings. The Legend of Zelda (particularly A Link to the Past on SNES) immediately springs to mind as an all time favorite. Shining Wisdom on the Sega Saturn was also one that I really dug, but unfortunately never completed. An RPG has its best shot at my approval if it's not turn-based, doesn't bog me down with the traditional "experience points" method of leveling up, keeps the action moving, and helps me along when I get stuck. Despite the experience points and leveling up that lead to increased strength and abilities I'm happy to say that overall, Fable 2 leans much more towards action rather than RPG.
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Need For Speed: Undercover (PC) |
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Reviews -
Bargain Bin
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Written by neildittmar
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Tuesday, 21 July 2009 11:32 |
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I've noticed that I've been buying a lot more PC games lately. Having been a dedicated supporter of the platform over the last several years, it all hit me last December when I finally came to grips with the fact that PC Gaming had lost that loving feeling. Since then, I received an Xbox 360 for Christmas and have not regretted asking for it or looked back since. The simplicity of the platform, along with visuals that are close to what my gaming PC is capable of further emphasized that I made the right choice... in most aspects. The part I miss most about the PC platform is how premiere titles that retailed for full price just a few short months ago often make their way into the bargain bin at significantly lower costs than their console equivalents. This brings us to todays look at Need For Speed: Undercover, or Most Wanted 1.5 as I've grown accustomed to calling it. I was a huge fan of Most Wanted (I still occasionally play it) and a semi-sequel or spiritual successor was something I knew I'd really enjoy. Mind you, I'm not one of those "OMG tune every aspect of the car FTW!!1" types... I just really like arcade style racing games and the NFS series has always provided me that fix. With its visuals, sounds, genuine cars, and intelligent police banter and cop chases, Most Wanted was the crown jewel in the series for me. Needless to say, when I got my 360 at Christmas time Undercover was definitely on my purchase radar. Unfortunately the reviews citing overly simplistic gameplay, poor performance on all platforms, and most of all the $60 price tag quickly shuffled it aside. I then decided that the new NFS game was out of the question and Most Wanted would just have to last a little longer. Perhaps a significant reduction in price and a patch or two later might change my mind. Fast forward to last weekend and a root through the bargain bin (which is nearly the entire PC section at GameStop nowadays) revealed Undercover retailing for a mere $9.99. I figured "what do I have to lose" and immediately brought it up to the counter for purchase. At the aforementioned $60 price tag, those flaws that were so heavily cited by reviewers and the public alike turned into a dealbreaker for me. Now that the game was a mere 1/6th of its former price, could those shortcomings be justified? In a word yes, but don't expect too much out of the latest Need For Speed. Undercover is built on the same engine that the last 5 or so NFS games were and it definitely shows. While EA/Blackbox have continually added contemporary features every year, it's still a 6 year old engine and there's just no getting around that. In all honesty, the game doesn't look that much better than 2005's Most Wanted did and actually performs a little worse with equivalent hardware. Scenes that flew at max settings on Most Wanted with a Core2Quad, 9800GT and 4GB of RAM often show framerate slowdowns, some hitching, and quite a bit of texture/object pop-in on Undercover. The races are much less challenging than the former title and the once "laughably bad" FMV sequences are now just simply bad. At least Undercover has support for widescreen resolutions, where Most Wanted required ini file hacking to support. All around the presentation varies from almost adequate to varying degrees of substandard. Sound-wise, the game seems to borrow a lot from its predecessor as well. The good news is the cops are back and are just as much fun to out race, out think, and out maneuver as they were in Most Wanted. The bad news is the once smart police radio "banter" now seems antiquated 4 years later. I had to take a second listen on some of the sound effects, as many of them appear lifted clean as well. The soundtrack is even less memorable and I don't think I recognized one band on the playlist. The more I played this game, the more it appeared I had bought an expansion pack for Most Wanted rather than a full retail release. 7 months and $60 ago this review would've been borderline inflammatory with a definite "do not buy" recommendation. Last weekend for a mere 10 spot? Not so much and I ultimately feel like I got the bargain I had originally perceived. In the end Need For Speed: Undercover is best described as a "late to the party" extension to or slight reformulation of the aforementioned Most Wanted. The console versions still retail for around $40 USD currently, and at this price point the game remains a hard sell. For $10 on the PC though, it's nearly a must have if you're a fan of the series, the prior Most Wanted game specifically, or arcade racers in general. It'll give you enough new content (locales and races) and visuals/audio that justifies the small entry fee. If you weren't a fan of Most Wanted or you're looking for a brand new entry in the franchise, save your $10 and put it towards something else... possibly the upcoming Need For Speed: Shift title due out later this year. For Most Wanted fans with a tenner burning a whole in their pockets, the game is worth it... flaws and all.
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Duke Nukem: Manhattan Project (PC) |
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Reviews -
Bargain Bin
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Written by neildittmar
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Monday, 01 June 2009 11:01 |
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After the death of 3dRealms was announced, along with the completion of my scathing article on the subject, I began to question what the company had actually put out over the last 12 years. Of course, there was Duke Nukem 3D and its various add-ons and console ports. I wasn't aware of too many "new" titles being produced during that timespan though. I was also in a bit of a lull during the early 2000's as far as PC gaming goes so the co-developed title, Duke Nukem: Manhattan Project, easily slipped under my radar. Until I saw the game advertised for sale on gog.com (which any old-school gamer should visit immediately if he hasn't already), I never knew it existed. Was this an FPS? A "way too late" expansion for Duke Nukem 3D, or a different game entirely? After plunking down my $5.99 (at the aforementioned GOG or "Good Old Games"), I'm happy to say that Manhattan Project is a very solid action platformer that many fans of the genre should love. Given that it's an older release (2002), the game runs fantastic even on my lowly little netbook (Atom 1.6Ghz, 2GB RAM, Intel GMA 950) and actually looks pretty cool too. Everything you know and love about old-school Duke is here. From the witty one-liners to the scantily clad "babes", to the over-the-top violence and gore. Mutant guts splat on walls and floors, Duke becomes progressively and verbally incensed when he can't find the keycards, and sexual innuendo permeates throughout. In other words, it's a Duke Nukem game for Duke Nukem fans... probably what "Forever" was supposed to be or should've been.
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STALKER - Shadow of Chernobyl |
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Reviews -
Bargain Bin
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Written by Quebus
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Friday, 06 June 2008 08:06 |
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First Impressions: I have to admit that this game was a little hard to warm up to, owing to a number of factors. At the time of release, the “word on the street” was that it was a bit of a bug circus and very punishing in terms of system requirements. Game forums also echoed with cries of how “unforgiving” the game was in terms of gameplay and story. When you add these “knocks” (fair or otherwise) to the fact that this sort of game is not my cup of tea typically, it’s not hard to see how it may have gotten passed over by a significant number of gamers back when it had good “shelf time”. Well good news! It’s now much lower on the shelf, stored sideways and it’s $20!
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