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Written by neildittmar
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Friday, 12 February 2010 11:23 |
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Page 1 of 4 Having played and thoroughly enjoyed the original Bioshock multiple times in order to see everything, as well as achieve all the endings, I was extremely hyped up for Bioshock 2. The game was originally scheduled to release in the Fall of 2009, and needless to say I was disappointed when it got pushed back. Nevertheless, the game released recently and after much debate on which version to purchase (I have a PC as well as an Xbox 360), I broke down and picked up the Games For Windows Live version. The $10 cheaper price tag and the option for "free multiplayer" were pretty much what made the decision for me.
Bioshock 2 once again takes place in the underwater city of Rapture, 10 years after the original story. Sofia Lamb, the complete antithesis to the originals Andrew Ryan, has taken control of the remaining splicers whom she has dubbed "the family." Opposite to Andrew Ryan's focus on "the self being entitled to the sweat of his brow", Lamb concerns herself more with the collective, proclaiming that Rapture will rise once again with the emphasis now being on common cause and groupthink. Of course, Lamb borders on the other extreme, even going so far as taking her own daughter (once transformed into a Little Sister) and proclaiming her the mesiah of the new Rapture family movement. Meanwhile, random girls are also disappearing from the surface where Lamb is suspected in kidnapping them, turning them into Little Sisters as well.
This time around, you play as a Big Daddy... the first "successfully implemented" Big Daddy in fact, codenamed Delta. After being forced to commit suicide by Lamb, you surprisingly wake up not knowing what is going on or how you survived the incident. You find that you've somehow broken free from Lambs mind control and can now impose free will on your surroundings. Throughout the course of the game, you will battle other Big Daddies so that you may "adopt" the Little Sisters paired up with them. These and other events provide moral choices where your decisions will directly shape how the storyline of the game progresses and completes. While not quite as captivating as the one seen in its predecessor, the narrative in Bioshock 2 is effectively "good enough" and keeps the player interested throughout the single player campaign.
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