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| Making a Competitive Industry Anti-Competitive, One Delay At A Time |
| Commentary - Gaming |
| Written by neildittmar |
| Tuesday, 22 December 2009 15:38 |
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Despite the profit losses, dev shop closures, and a still generally weak economy, the gaming industry isn't doing too bad for itself. Though 2009 might be categorized as a weak year for some, many blockbuster titles have made their way to store shelves and by proxy, into gamers hot little hands. The biggest title of course was Modern Warfare 2, which sold about 5 million copies across 2 systems in the infancy of its release. Another standout was New Super Mario Bros., which is expected to sell nearly as many copies on the Wii by the time the Christmas season has concluded. Even the games that weren't certified blockbusters still pulled in some fairly decent sell-through numbers and substandard offerings weren't enough to harm things, let alone sink the ship completely. For every disappointing Tony Hawk: Ride, there was a stellar Dirt 2. For every horrendous Rogue Warrior... a worthy Left For Dead 2. It was undeniably a good year for the industry at large. Gamers had no problems shelling out for multiple titles across several different platforms. What really put a damper on things this year though was the sheer number of titles pushed back to 2010 for no other reason than to avoid competition in the marketplace. Publishing PR departments can call it whatever they like or spin it however they choose, but the reality is that they were (and still are) very afraid... scared that the slightest pin prick is going to burst their multi-billion dollar bubble and that all of the money is going to disappear post-haste. Bear in mind that we're talking about an industry that has done nothing but grown and matured since 1985 with no real signs of slowing down in the slightest. Keep putting out quality titles and folks will still line up at midnight outside Best Buy to purchase them despite a 10%+ unemployment rate. So what's the complaint really? 2010 is right around the corner, we still had quite a number of solid offerings this year, and now everyone has time to play every game they wanted to rather than juggle. It works out great for everyone right... right? Well not so fast there sport. Just as 4th quarter 09 wasn't looking like a good year for publishers to lay all their cards on the table, 1st quarter 2010 isn't appearing to be too rosy either. Capcom has just let the world know that in order to "avoid competing with the major titles that other companies plan to introduce", they will be pushing back 3 of their biggest offerings into the vague timeframe of "next fiscal year." Hey, at least they were honest about the reasoning this time, yet it still begs the question. Is this really what our beloved industry has turned into? A shell game of eyesies closies, you didn't really think we were going to release our games when we said we would, did you?
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