"While it is not my intention to crush the spirit of would be admins and webmasters, the reality is, if you take any concept, idea or implementation your mind can conceive, odds are there are numerous other sites/communities already doing it. What is more sobering is that they have been doing it longer and yes, probably better too" - Four Steps To A Successful Gaming Community

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Wii Fit Plus: The Game, The Workout, The Results PDF Print
Written by neildittmar   
Thursday, 04 February 2010 10:45

Upon it's release a couple years back, I was pretty intrigued with Wii Fit.  In the companys continued effort to get gamers off the couch and become more active, Nintendo had stuck its neck out a bit and introduced a product specifically targeted at improving balance, body weight, and general overall health.  Previous entries in this genre had only been met with limited success.  The NES Power Pad, the Sega Activator, and a slew of other forgotten peripherals immediately spring to mind.  So why was the company once again going back to a well that had never reaped the kind of profits one would expect.

Two words:  Balance Board.

Simple in design and so intuitive a small child can figure it out fairly quickly, this peripheral (along with the entire motion controlled nature of the Wii) is undoubtedly the catalyst for the success of Wii Fit.  On sight, it looks like a "step" not much different than one would find in the fitness department at Kmart.  The difference is the tech that lurks underneath.  It's not just a step for performing physical movements, but it also measures weight and balance, along with minute shifts in both.  It is fairly accurate at calculating even the slightest differences in movement.  By design, this nearly forces the user to maintain correct posture, positioning, and weight distribution when performing the various games and exercises included in Wii Fit.  How do I know if I'm doing something right or wrong?  On-screen indicators tell me with easy to understand visual cues.  It couldn't get anymore simpler than that.

So the technology definitely works, it fits in with Nintendo's push for motion control this generation, and the game/device combo is still flying off the shelves at stores everywhere.  From that standpoint it is an undeniable success.  However, the more pertinent question for the inactive or overweight individual considering a purchase is "does it work?"  A secondary question may be "is it fun?"  By the end of this review, hopefully I'll have answered both.

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ASUS EEE PC 1201N PDF Print
Written by Quebus   
Wednesday, 06 January 2010 09:57

Specs:

12.1” (1366x768) Display
Atom N330 (1.6GHz) Dual Core Processor
Nvidia ION Graphics and Chipset (GeForce 9400)
2GB DDR2
802.11b/g/n Wifi + Bluetooth + Ethernet
HDMI
Windows 7 Home Premium

My appreciation for netbooks is pretty well documented on this site. In March of 2008 I reviewed “my first netbook”, an EEE PC 701 with Linux and a 4GB SSD. In September of 2008 I wrote “A Year Later” to reflect on a year of ownership with the 701. I mused about how nice the new 900 series EEE PCs were but I was standing by my 701. I broke down around mid January and purchased a 1000HA to address many of the first iteration’s shortcomings and annoyances. The 800x480 screen and native res was a little too small, as were the keys but in fact, that criticism is really a bit of revisionist history on my part. My first netbook was really a victim of its own success and utility – the more I used it, the more I wanted to use it for and that’s where performance became a limitation and an annoyance.

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New Super Mario Bros. (Wii) PDF Print
Written by neildittmar   
Wednesday, 18 November 2009 11:15

If you haven't quite noticed yet, we're currently in the thick of the 2009 Christmas shopping season!   Go to any mall, department store, or even local corner shop and you'll see that the festivities have fully begun, perhaps a little earlier this year than last.  Retailers know that this is going to be a tough Christmas season, with overall sales likely lower and competition incredibly higher.  In few areas is the situation more prominent than in the console game industry, where you have three very strong competitors in Nintendo, Microsoft, and Sony... all vying for your gaming dollar.

The latter two companies have made big news already this season with the release of Call of Duty: Modern Warfare 2.  Heralded as the biggest opening in entertainment history, the game has already gone on to sell over 5 million copies.  Due to its technical limitations, the Wii simply can't share in that sales success by getting a version of its own.  That's really a shame, since Nintendo has commented twice in the press that it has hit a wall of sorts regarding sales of Wii hardware.  Despite it being cross-platform, a big title like COD:MW2 would've done much to remedy this problem.  To be sure, last Christmas wasn't a pretty one either with lackluster titles like Wii Music and Animal Crossing: City Folk forced to hold the banner of the big N during the holiday season.  For all these reasons and more, Nintendo needed a big title to get people interested in the Wii again and moreover, to avoid them flocking to the competition.

So what is Nintendo to do?  What they do best of course... drag out Mario and company for one more go, in hopes of capturing the magic one more time.  Fortunately New Super Mario Bros. Wii turns out to be a great game, especially if you're an old-school, hardcore platforming fan from the series earlier years.

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Making a Competitive Industry Anti-Competitive, One Delay At A Time PDF Print
Written by neildittmar   
Tuesday, 22 December 2009 15:38

Despite the profit losses, dev shop closures, and a still generally weak economy, the gaming industry isn't doing too bad for itself.  Though 2009 might be categorized as a weak year for some, many blockbuster titles have made their way to store shelves and by proxy, into gamers hot little hands.  The biggest title of course was Modern Warfare 2, which sold about 5 million copies across 2 systems in the infancy of its release.  Another standout was New Super Mario Bros., which is expected to sell nearly as many copies on the Wii by the time the Christmas season has concluded.  Even the games that weren't certified blockbusters still pulled in some fairly decent sell-through numbers and substandard offerings weren't enough to harm things, let alone sink the ship completely.  For every disappointing Tony Hawk: Ride, there was a stellar Dirt 2.  For every horrendous Rogue Warrior... a worthy Left For Dead 2.  It was undeniably a good year for the industry at large.  Gamers had no problems shelling out for multiple titles across several different platforms.

What really put a damper on things this year though was the sheer number of titles pushed back to 2010 for no other reason than to avoid competition in the marketplace.  Publishing PR departments can call it whatever they like or spin it however they choose, but the reality is that they were (and still are) very afraid... scared that the slightest pin prick is going to burst their multi-billion dollar bubble and that all of the money is going to disappear post-haste.  Bear in mind that we're talking about an industry that has done nothing but grown and matured since 1985 with no real signs of slowing down in the slightest.  Keep putting out quality titles and folks will still line up at midnight outside Best Buy to purchase them despite a 10%+ unemployment rate.

So what's the complaint really?  2010 is right around the corner, we still had quite a number of solid offerings this year, and now everyone has time to play every game they wanted to rather than juggle.  It works out great for everyone right... right?  Well not so fast there sport.

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The Internet Loves Windows 7... Will You? PDF Print
Written by neildittmar   
Thursday, 29 October 2009 09:09

October 22nd, 2009 was a pretty big day for Microsoft.  After the lukewarm reception (and in some cases, outright hatred) Windows Vista garnered when it was released 3 years prior, the worlds largest software vendor had another opportunity to set things right with Windows 7.  Coming out of the gate, the critical reviews of the prior BETAs and release candidates were positive, if not outright impressive.  Developer types who got their hands on the software early via MSDN or TechNet, as well as the technologically brave who were willing to take the plunge, also gave the new OS fairly high marks.  Many claimed it was everything that Windows Vista wasn't, and this alone is what makes it so great.  Is this really the case though, or is the "newness" of the product or perhaps the difference in Microsofts approach the true catalyst in winning folks back?  Not being one to fully embrace second hand accounts from the web as fact, I just had to try out the new OS for myself.  As has been the case with nearly every other Windows OS released in the last decade, I was at Best Buy on day one with credit card in hand.

After about a week of using it as my primary OS, I've found that Windows 7 is one of those rare cases where the most vocal of forum-going fanboys got it right for a change... Windows 7 is definitely a hit.  The downside is that the most typically cited reasons for such enthusiasm are often misleading at best and in some cases, entirely incorrect.

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